﻿#pragma once

#include "ZumaMonster.h"
#include "../../MirDatabase/MonsterInfo.h"
#include <cmath>

using namespace Server::MirDatabase;
using namespace Server::MirEnvir;
namespace S = ServerPackets;

namespace Server::MirObjects::Monsters
{
    class TurtleGrass : public ZumaMonster
    {
    protected:
        TurtleGrass(MonsterInfo *info);

        bool InAttackRange() override;

        void Attack() override;
    private:
        void LineAttack(int distance);

    protected:
        void ProcessTarget() override;
    };
}

